“VR Half Moon Talk” No. 27: Oculus Quest Machine

Oculus Quest, code-named Santa Cruz, made its debut at the 2016 OC3 conference.__
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After two years of development, the current configuration is the Qualcomm Snapdragon 835 processor, equipped with a second-generation Fresnel lens with a monocular resolution of The 1600*1440 OLED display has an angle of view of 95 degrees and a refresh rate of 72 Hz. It provides a pitch adjustment and bone conduction audio transmission function, and even has a built-in fan to discharge the high frequency Snapdragon 835 in time. Six degrees of freedom means that the wearer can move up and down, left and right, and freely turn the head, while the three-degree-of-freedom head, such as the Oculus Go, can only track the rotation of the head and cannot support the movement of the body. Whether the head display and the handle support six degrees of freedom is an important criterion for judging the performance of the VR head.__
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Pitch adjustment__
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Compared with other VR all-in-ones, Quest’s four ultra-wide-angle cameras that support markerless tracking are prominently displayed in the front corner of the head, which means that the tracking method used is inside-out, no external Sensors; Oculus calls it Insight Tracking technology, and claims that the technology is more advanced than the current “Room-Scale” tracking technology used in high-end VR headsets, even supporting multi-room leaps and experiences, up to nearly four hundred levels. The space of the area. Since the integrated machine has a built-in processor and a battery, it is not necessary to connect the PC in use, it is wireless, and it is very convenient to deploy and use. At the OC5 conference, Oculus also demonstrated the application of “stage scale” through the VR shooting game “Deadand Buried”, which proves that Quest has the common positioning ability, and several Quest users can play freely in the same venue. In addition, Quest also has a multi-room virtual wall Guardian system that senses obstacles in the current environment through real-time scanning and projects them into the virtual world to prevent the experiencer from colliding outside during use. Of course, such a “luxury” camera array also has the potential for mixed reality (MR). Oculus also demonstrated a piece of MR content, showing an interactive scenario based on See-Through technology. It is reported that Quest will also officially welcome MR in the future. stand by.__
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